![]() And the final model in 3Ds Max with material, textures and HDRI map for Vray 3.60.03, resolution of 4096x4096 in PNG format. Its cycle is hyper fast, its how fast you can move your fingers. 1 archive with textures for Vray in PNG format with a resolution of 4096x4096. Worlds Fastest Shotgun: Fostech Origin 12 Watch on He’s using a Salvo12 suppressor Nine 3/4 inch barrel 30 round drum (comes in 20 round drum, 10 shot stick and 6 shot stick) This thing is super fast, its not an automatic weapon. And 3 archive with textures for real-time in TGA format with a resolution of 4097x4096, 2048x20x1024. There are 3 archives with textures for real-time in PNG format with a resolution of 4096x4096, 2048x20x1024. Fostech Origin-12 Series Shotgun Drum Magazine - 20Rd A1 FOSTECH MSRP: 599.99 517.64 Out of stock Fostech Origin-12 Sbs Barrel Assembly - Black FOSTECH MSRP: 999.99 974.11 Out of stock FOSTECH FT-LITE 2.0 FOSTECH MSRP: 238.99 116.27 Fostech Flite Elite Phantom Fighter Ar-15 Rifle - Tungsten FOSTECH MSRP: 1,719.99 1,604. In addition to the model, in the additional files there are 8 archives. Maps for Vray - Diffuse, Reflection, Normal, Glossiness, IOR, Opasity, Self-Illumination. The 10. PBR textures in the format - PNG and TGA (Warning, in a set of PBR textures in PNG format, there is no MetallicSmoothness texture, because it will be correctly displayed in the engine only in TGA format.).Ī set of all textures contains (Without taking into account Vray textures) - Ambient occlusion, BaseColor, Metallic, Glossiness, MetallicSmoothness, Normal_DirectX, Normal_OpenGL, Roughness, Specular F0, Opasity, Emissive. The Origin 12 shotgun is available in 18.5- (non-NFA) or 10.67-inch barrel lengths. The basic model, after the triangulation has 9633 polygon, and the optimized one - 8349. Also, the package includes an optimized version model, triangulated by hand and optimized. The whole model is deployed in a textured atlas, that is in 1 UV all parts of the model are included, both basic and optional. The rest can be optionally connected or disconnected. The main ones are Fuse, Cap, Body, Magazine, Recharge, Gate, Trigger. The model is divided into parts, only 14 parts. ![]() ![]() The model is made in 3ds Max 2017, the Z axis is directed upwards. This model was made for real-time game engines, so the render from the Marmoset toolbag, maximally conveys the image that you can get in your engine.įor rendering in Vray I used maps: Diffuse, Glossiness, Normal, Reflection, IOR, Opasity, Self-Illumination.įor rendering in Marmoset toolbag I used maps: BaseColor, Metallic, Normal_OpenGL, Roughness, Ambient_occlusion, Emissive, Opasity. But I highly recommend that you look at the render from the Marmoset toolbag (logo marked). Render first 12 images and 1 turntable was made in the program 3Ds max in Vray. It's game ready model of the Shotgun Fostech Origin-12. ![]()
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