![]() Now while there is a huge boost in performance, we can clearly see some additional aliasing with DLSS enabled. Contrary to earlier implementations, DLSS in Deliver Us The Moon looks really sharp thanks to a sharpening filter that NVIDIA has added.īelow you can find some comparison screenshots between TAA and DLSS. The DLSS implementation in Deliver Us The Moon is really fantastic. ![]() Moreover, they will give you an idea of the performance hit that these Ray Tracing effects bring to the table. These comparisons will give you an idea of the visual differences between these two versions. At 4K, our NVIDIA RTX2080Ti was unable to even come close to a locked 30fps experience.īelow you can find some screenshot comparisons between the vanilla and the ray traced versions of Deliver Us The Moon. Therefore, those with G-Sync monitor will be able to enjoy this game without facing any major issues at 1440p. At 2560×1440, NVIDIA’s GPU was able to offer an average of 64fps and a minimum of 49fps. With Ray Tracing set at Epic settings, our NVIDIA RTX2080Ti was able to offer a constant 60fps experience at 1080p. Furthermore, KeokeN Interactive has added support for DLSS and there are three options: Performance, Balance and Quality. The team is offering three RT options: Medium, High and Epic. In order to take advantage of Ray Tracing, NVIDIA owners will have to use the game’s DX12 API. We’ve also used Windows 10 64-bit and the GeForce 441.66 driver.ĭeliver Us The Moon is using Unreal Engine 4. Since we’ll be focusing on DLSS and Ray Tracing, we’ll be solely using an NVIDIA RTX 2080Ti. ![]() As such, it’s time now to benchmark this latest game and see how it performs on the PC platform.įor this PC Performance Analysis, we used an Intel i9 9900K with 16GB of DDR4 at 3600Mhz. Thanks to RTX, light, shadows and reflections will behave more realistically and with greater precision. KeokeN Interactive has finally released the Ray Tracing patch for Deliver Us The Moon. ![]()
0 Comments
Leave a Reply. |